Rogue, Sister
Track notes
Liner Notes - August 9, 2000
Standing in your own shadow can be a truly strange experience. Although I feel like we more than lived up to the pressure to improve upon the original Diablo, some elements were particularly sticky. The opening town theme was a good example of this.
Try as I might, it was impossible to get too far from the trusty 12-string. Though the first half of this track, which dates back to September 1998, works well, I did not feel like this tune came together until January 2000. It was then when I found the last toy (of many) which I bought in the making of this soundtrack - the hammered dulcimer. The ancient sound of this ancestor of the piano finally gave me the truly medieval effect that I had been seeking for years. The instrument itself has a pretty-but-tough texture which worked well with the image of the Rogues and their strange mixture of sadness and bloodthirstiness.
If this piece has any problems, they are probably due to my excess of fascination with texture, at the occassional expense of melody and rhythm. It was too much fun to contrast the acoustic 12-string with its electric counterpart in the first half and then to mix it up with the mandolin and the dulcimer in the newer half. As far as that slide part goes, I could not resist taking the Joe Walsh shtick to its logical extreme after all of the "Hotel California" comments I heard from Diablo players. I am a weak man...
Track comments
Matt actually mentioned old Joe — every time I listen to Hotel California I feel the intro is very close to Tristram, especially the 1994 Hell Freezes Over live version. So there was a reason.
It is really hard to imagine Matt Uelmen's state of mind — writing Tristram at 24, then composing another classic for Diablo II before he turned 30.
中You have to be deeply absorbed in that world, deeply sensitive to it — the many written records he left at the time show how much he put into it
This Rogue Encampment BGM is actually different from the one on NetEase Cloud Music! It is longer, and it has the animal sounds of the camp.
中This one tries to recreate the listening experience of the game, including the playback mode (an endless seamless loop), weather sounds, animal sounds and so on. Every listen is random and different: depending on the current time, day or night, the ambience differs too,
中@Rage Winterchill So much care put into this
Eating rabbit
中No skinning? Truly Harrogath