Mod Progress

The Reliquary is a mod faithful to Diablo II's original design intent, dedicated to restoring and rebuilding all of its cut content.

Current work

New video released (2026/10/03)! Remaking Act IV — many new map scenes built for the City of the Damned! Also restored a lot of cut character skills! The English version of the site is live — welcome, travellers from abroad!

Updated 2026-10-23 00:48
History Total: 6 entries
  1. Video finished, waiting to publish! Remaking Act IV — rebuilding the overworld first…

  2. Editing the video… Remaking Act IV…

  3. Planning the next video… Building new Act IV maps…

  4. Video is done! Sorting archive material… Planning what comes next…

  5. Editing the video…

  6. Restoring guild maps and UI… Studying Act IV lighting…

What will The Reliquary restore?

Following the traces left by Diablo II's original design, we research, restore and rebuild what never made it fully into the game.

This game is richer than we imagined. I will show you the shape it was always meant to have.

The Reliquary: Mod Content Overview The Reliquary is a mod dedicated to restoring the complete versi… Read the details
  • Obelisks and shrines
  • Cut monsters and mercenaries
  • Guild interface and maps
  • The complete Act IV map set
  • A seventh item quality — the tempering system
  • Music, sound, icons, AI and bugs — the smaller remnants
45% complete

Time to target

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This timing is a rough estimate and may shift.

Last calibrated 2026-10-23 00:48

Suggestions and hopes for The Reliquary

Write down what you would like to see changed in The Reliquary.

Dark Wanderer avatar
Dark WandererNot signed in — you will speak as the Dark Wanderer.
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#5
Anonymous traveller avatar Dark Wanderer

中I won't be supporting the remaster. The original is the more artistic, more immersive version — thanks for all the hard work, and I hope to play it the moment it's ready.

#4
巨神之刃的头像 巨神之刃

中Will the mod support Resurrected?

Rage Winterchill's avatar
Rage WinterchillADMIN

中Not for now — Resurrected lacks a lot of the resources needed, and my cut-content mod has little left to restore there

#3
没有死灵法师的死灵骷髅的头像 没有死灵法师的死灵骷髅

中Is the mod Battle.net style or single player? Or both? Will the day/night system's equipment be remade?

Rage Winterchill's avatar
Rage WinterchillADMIN

中Hosting your own Battle.net carries risk — better to let people link up over TCP with a tool. Equipment will introduce some stat bonuses unused in the game; the day/night equipment is one such case

Fallen#024's avatar
Fallen#024

中@Rage Winterchill Suggestion: it would help to set up a public mesh-networking server similar to EasyTier, so people can play together over TCP through a virtual IP.

Rage Winterchill's avatar
Rage WinterchillADMIN

中@Fallen#024 Yeah, some kind of networking layer would really help.

#2
Anonymous traveller avatar Dark Wanderer

中Will skills be adjusted? New equipment? New maps? Will there be an endgame?

Rage Winterchill's avatar
Rage WinterchillADMIN

中Skills will get small balance adjustments, there will be new skills, new equipment and new maps; the endgame is still under consideration~

Anonymous traveller avatar
Dark Wanderer

中@Rage Winterchill Amazing — make d2 great again

#1
没有死灵法师的死灵骷髅的头像 没有死灵法师的死灵骷髅

中I would like to know about the tempering system — all I can think of right now is the dark-green equipment hidden in the crafting table

Rage Winterchill's avatar
Rage WinterchillADMIN

中It is exactly that dark-green equipment — the game has internal logic supporting every part of it. I will flesh out this crafting system for people to explore

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